QUOTE(Almakos @ 08/13/09, 08:16 AM) [snapback]313007[/snapback]
Can it be my Maya problem, that delete non deformer history didn't work?
Well see delete non defromer history is only a very simple guess on doing things. It does not actually necessarily delete all things you consider non deformer history. That is to say every node in maya can be both a deformer and nondeformer. So just because a node is not listed as deformer does not maen its not classified as defeormer in your current rig. Even a deformer can be used as a nondeforer, its all up to how the history chain looks like.
What maya uses a s clue is the tweak node. Everything before the tweak node IS non deformer history and everything after it is potenttially deformer history. This potenttial depends on wether or not the data can be baked down or not.
QUOTE
And now want to get rid of that transferAttribute, 'cause if I delete non skinned mesh, UVs on skinned are gone to initial state.
Now this is a indication that the trasfer node is located in wrong part of your history chain. Manually move it to be before the tweak node.m POssibly insert a extra shape node in betweek for the data to collapsed into it.