I checked the render option and notice that XSI set as default that they will render all the objects in both sides.
Which is good. because a lot of my geometry are needed tobe render in that way.
However, i am creating an admisvior by getting a big sphere. I would like to invert the polygon of the sphere so that it face in.
I don't know how to get that render only the inverted polygons by keeping the render settings render as both faces.