Yes howvever is there a significant reason why the channel has to be hsv value? Is it important for the interpolation of color? IF not then its not the right way top thinkabout it because it does have side effect-
see channels are not about input as much as how the datas handled, now if you use a hsv datasotorage node and animate a color form red to to blue. It will prceed to animate trough the hue band trough red yellow green cyan and blue. IS this what you intend for it to do? Its not a interface its a data manipulation space.
is this what you expect to happen?
interface between the value that I want to animate, that is a single channel 0 - 360 (hue), and output three channels of
data to control color in Maya.
Yes but a conversion node is not a interface, a interface is just gui items. Nothing states that you can not make gui items that are in no way related to the data model. gui items dont live in nodes they just exist in the gui framework.
The most prominent example of this is the camera nodes. Have you ever noticed that there REALLY is no such attribute as Angle of view! Its just a gimic done gby the gui. Now NOTHING states you cant do that for any color attribute you wish. Tahts is pure interface for the user. So your talking of 2 things with terms form the different things as interchangeable. So im confused as to wether or not you understand what your asying.
To me interface says you DONT want a hsv to rgb node whereas you insistyou do, Wich is it you needing a interface or a colorspace. Choose they are mutually exlusive ideas. Either you want a inetrface or not.
When I feed the resulting outRgb into the color channel of a shader I get the result I want.
Perhaps. But thst not exactly what you are aasking with the language you use.