My model could use a lot of improvement, and I'd like some advice on topology and UV mapping for this specific model. Rigging is being kept in mind.
Thank you preemptively for taking a look!
The topology flow is looking good but you probably don't need as many edge loops around the arms and maybe clean up the back of the head as it looks like there are as many polys on the skull as there are on the face.
Good stuff so far.