How to use the " Bumpmap shader "?How to use program texture(just like Cell,Flagstone....) as Bumpmap?
for example:I connected a shader tree like this: Flagstone > Bumpmap > Color2vector > Material's Bump NodeBut it is NOT any Effect,Help me THX
"How to use program texture(just like Cell,Flagstone....) as Bumpmap?"
Just add them as a normal textures (diffuse/ambient) and turn there weight all the way down to black.In the texture node, click "enable" under Bump Mapping.
Best regardsJesperEdited by JesperK on 12/06/01 02:29:38 AM.
I can use the Mixer2color bring a program texture as Bumpmaplike this:Grid > Mixer2color(Mix layer,weight=0) > Color input(like Phong's diffuse/ambient node)
But I still DOT know how to use the Bumpmap shader
Error: Backend Fetch Failure
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