How to use the " Bumpmap shader "?
How to use program texture(just like Cell,Flagstone....) as Bumpmap?
for example:
I connected a shader tree like this: Flagstone > Bumpmap > Color2vector > Material's Bump Node
But it is NOT any Effect,Help me THX
How to use the " Bumpmap shader "?
How to use program texture(just like Cell,Flagstone....) as Bumpmap?
for example:
I connected a shader tree like this: Flagstone > Bumpmap > Color2vector > Material's Bump Node
But it is NOT any Effect,Help me THX
"How to use program texture(just like Cell,Flagstone....) as Bumpmap?"
Just add them as a normal textures (diffuse/ambient) and turn there weight all the way down to black.
In the texture node, click "enable" under Bump Mapping.
Best regards
Jesper
Edited by JesperK on 12/06/01 02:29:38 AM.
I can use the Mixer2color bring a program texture as Bumpmap
like this:Grid > Mixer2color(Mix layer,weight=0) > Color input(like Phong's diffuse/ambient node)
But I still DOT know how to use the Bumpmap shader