I tried to make UVs on empty UVset.
So I draw some scripts.
First, I get data related to UVs (UVcoords, uvCounts, UVIds, uvSet) from a mesh.
And, with the data I started to create new UVs to another mesh.
- create a empty uvSet
- setUVs(uCoords, vCoords, uvSet)
- assignUVs(uvCounts, UVIds, uvSet)
then, I saw duplicate of my deer UVs.
but... after I save a scene, when I load the scene, I can't see my UVs, just empty uvSet.
Do I need to lock my UVs? So, how can I lock UVs?