I'm experiencing problems with maya-cloth when I'm using ik-solvers and switching over to forward kinematix. The cloth doesn't update when using ik if there is any keys saved to the rotation channels of the bones. It works fine while the bones have only inverse- or only forward-kinematix. There is always the option of animating first, and after all animation is done go in and save keys on the rotations for all the bones on each frame where the ik takes place and remove the ik-solvers competely, but thats not how I wish to aproach this.
Thanx for looking into this matter.
/Henrik Kamsvag.