this sounds pretty cool.. how does it deal with locking the hand, though? can you tell it when to evaluate ik and when to evaluate fk?
something which would be nice (the way I believe mirai does it) is to have the solver look at the end effector between frames. if the end effector doesn't move, then it solves IK.. if it does move, it solves fk.
that'd be pretty sweeet.. 
-jason
jason schleifer
animator
weta digital