Ok, so I'm setting up the IK for the legs right now, and I'm having a problem.
I've created the skeleton, and the first IKRPsolver for the thigh->ankle joint chain, but when I go to make an IKSCsolver for the ankle->ball_of_the_foot joint chain... It always ends up fliping my ball_of_the_foot join, so that it is pointing down and in.
Does anybody know what is dong this? I tried turning Joint Orient on and off in the channel control. I tried remaking the joints in question. The options for the IKSCsolver have solver and snap enabled, and Priority, Weight, and POWeight all set to 1.