Duncan,would you help me producing the parperAirplane's shadow in your tutorials,I even don't know how to constraint the shadow to the ground.it seems that the traditional solution doesn't work for nCloth,I notice that you connect the outputMesh and the inputMesh,however when I also do it,it doesn't work as yours,it keeps the ralative distance.then what's the problem?
in addition I guess the shadows produced by first duplicating the plane and scaling them to 0 in Y,am I right?and it seems that you do the constraint without the methods listed by the ncloth menu,is it accomplished by scripting?
thanks very much in advance ![]()