Since im not a student, nor a professional in the 3D field, im not sure where to post. But nor do I care.
Anyways, here is an image of a head I was working on about 2 months ago in Maya. I know underneath the nose is jacked. But I got stuck on the eyes, trying to figure out how to smooth that damn hard line. Its was killin me! Even tho in the render it seemed smooth. Any suggestions?
Non of your pics came up on the links, as far as the last thread this guy just seems to be rude through out the board. If you re-post them let us know so we can acualy give you helpful comments.
your problem is called trim and blend, the method you are using is imho worst you can.. you can do five thinghs a)try moving trim curve so the blend runs more tangentialy with both surfaces + some more space between surfaces and try to trim both surfaces b)use method Steven Stahleberg uses -blend edges with thin plates with ramp as transparency (there is his small how-to somewhere on his pages) c) use this head as a base for multi patch head d)remove trims and build it as single surface e)build as single patch and detach eye area for finer detail and stitch..
btw next time if you need some help put your post in to right forum (in this case modeling) you will avoid this kind of critiques..