Im not telling you something you can opt out*, itse either this or that or this and that! Theres no perfrect solution just a undersieable one a and a less underieable one.
I cannot do that, the people need to see the streets with good quality.
slightly blurred does not mean bad quality. Temporal aliasing is also bad quality. So its choice between 2 bad things ultimataly. So you choose the less bad thing.
TRY it first tough before you dismis it.
It can well mean better quality after the multipixel filter kicks in, espeically if the image is zoomed under the max res.
The geometry seem to move and this is what i dont get, i just animate the top camera and this happens...
Its not question of getting both, you either get the one or the other. Its a tradeoff, between popping (temporal aliasing), aliasing, blurring and ringing. You haveno choice over the matter, unless you can get the images in vector form. In wich case your options are temporal aliasing, aliasing, blurring and ringing.
Now your free to try to prove otherwise, if you can ill hail you to the gratest heights. Every frigging comppany in the world who deals with signals is going to have to redesign everything from scratch. And youll no doubt get a nobel proce expediated in no time if you can. Untill then this is considered to be one the 10 most firmly established facts of science.
See the problem is:
images are made out of pixels now pixels are small squares, What happens if your camera sees a pixel off center? Well either you just pump the full value of that pixel or you interpolate tha value between many pixels.
Now what happens if you travel at 3,3333 pixels per second and you dont interpolate? Well the image appears to move one pixel less every 3 frames. Trust me thats noticeable.
But what if you interpolate? Well its blurred, but in general sense all ower the world this is considered the less bad thing to do. Incidenttaly all applications do it.
Image planes are overridden by default to blir as little as possible because they arent ment to move in respect to the camera, if they do you need to kill this override, it will blur the image yes, but it will get you abetter image movement. Yes even your gfx card does this all the time.
- well you probably could ensure the pan is a exact pixel amount and never rotate the view in relation to given pixels.