Image Plane Setup Problem

So I'm trying to setup image planes without using camera projections. I have a simple poly plane that I've assigned a lambert shader and mapped a file to the color. The image shows up in the preview, but I can't see it in any of my orthographic or perspective views. I know something isn't turned on so I can see the texture in my viewports. What am I missing??

Thanks!
-maya newbie

**Nevermind as soon as I posted this I figured it out.

Hi

Press " 6 " then u can

it will enable hardware texturing

5 will disable this