Maybe someone can help me on this.
Lets say I have 300 objects. Each object has an attribute called "offset" with a random integer.
Each object will have the same image sequnce mapped to it, however the sequence mapped to the object needs to be offset by the value given in the "offset" attribute.
Ideally what I like to have happen is have ONE image sequence applied to these objects.
I can can easily achieve the effect by using mel to create a new network for each object, but then I'd have 300 networks where I feel one would be sufficient. Having all those nodes may not be a big deal for Maya, but from my perspective, I don't want to have all those node in my file because it becomes annoying to navigate. This is not a huge deal, but it would be nice to find a more efficient way.
Maybe a switch could be used somehow? or the frame Cache node? I'm still testing ideas, but if anyone can at least point me in the right direction that would be great.
Thanks in advance.