Hi, i'm using an image sequence texture on a nurbs plane in maya 6.5 on mac os x. the image sequence is on a server. it renders in maya software but not mental ray. is there anything i need to do?
Yes, check the error messages.
it says the image doesnt exist, but it does, and it renders fine if i don't click on image sequence and just use the one file. also when it gives me this error in mental ray, maya software renderer renders it black and then i have to go and find the images and load it again.
post the complete output
// Info: (mental ray) : loading startup file: /Applications/Alias/maya6.5/Maya.app/Contents/mentalray/maya.rayrc
// Info: (mental ray) : number of render thread(s): 2
// Info: (Mayatomr.Scene) : shadows obey light linking requires full shadow tracing, optimize raytrace shadows ignored
// Info: (Mayatomr.Nodes) : derive mental ray global approximation settings from Maya
// Info: (Mayatomr.Nodes) : derive mental ray global displacement settings from Maya
// Info: (Mayatomr.Scene) : update lights and related shaders
// Debg: (Mayatomr.Scene) : DAG path: ambientLightShape1
// Debg: (Mayatomr.Scene) : ... light
// Info: (Mayatomr.Scene) : update cameras and related shaders
// Info: (Mayatomr.Scene) : saving image to file /Volumes/Video/WNA_Video_jobs/Prudential Pitch/projects/maya/prudentialPitch_v03_tmp.tif
// Info: (Mayatomr.Scene) : saving image to file /Volumes/Video/WNA_Video_jobs/Prudential Pitch/projects/maya/prudentialPitch_v03_tmp.tif
// Info: (Mayatomr.Scene) : update geometry and materials
// Debg: (Mayatomr.Scene) : DAG path: groundPlane_transform
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: groundPlane
// Debg: (Mayatomr.Scene) : DAG path: persp
// Debg: (Mayatomr.Scene) : ... pruned
// Debg: (Mayatomr.Scene) : DAG path: top
// Debg: (Mayatomr.Scene) : ... pruned
// Debg: (Mayatomr.Scene) : DAG path: front
// Debg: (Mayatomr.Scene) : ... pruned
// Debg: (Mayatomr.Scene) : DAG path: side
// Debg: (Mayatomr.Scene) : ... pruned
// Debg: (Mayatomr.Scene) : DAG path: renderCam
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: headPlanar
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: headPlanarShape
// Debg: (Mayatomr.Scene) : shading group: surfaceShader2SG
// Warning: (Mayatomr.Shader) : file1: referenced texture file "/Volumes/Video/WNA_Video_jobs/Prudential Pitch/renders/headForMaya/headForMaya_LORES.00001.iff" doesn't exist, ignored //
// Info: (Mayatomr.Nodes) : place2dTexture1.coverage: unsupported type of connection, current plug value used instead
// Info: (Mayatomr.Nodes) : place2dTexture1.translateFrame: unsupported type of connection, current plug value used instead
// Info: (Mayatomr.Nodes) : place2dTexture1.rotateFrame: unsupported type of connection, current plug value used instead
// Info: (Mayatomr.Nodes) : place2dTexture1.mirrorU: unsupported type of connection, current plug value used instead
// Info: (Mayatomr.Nodes) : place2dTexture1.mirrorV: unsupported type of connection, current plug value used instead
// Info: (Mayatomr.Nodes) : place2dTexture1.stagger: unsupported type of connection, current plug value used instead
// Info: (Mayatomr.Nodes) : place2dTexture1.wrapU: unsupported type of connection, current plug value used instead
// Info: (Mayatomr.Nodes) : place2dTexture1.wrapV: unsupported type of connection, current plug value used instead
// Info: (Mayatomr.Nodes) : place2dTexture1.repeatUV: unsupported type of connection, current plug value used instead
// Info: (Mayatomr.Nodes) : place2dTexture1.offset: unsupported type of connection, current plug value used instead
// Info: (Mayatomr.Nodes) : place2dTexture1.rotateUV: unsupported type of connection, current plug value used instead
// Info: (Mayatomr.Nodes) : place2dTexture1.noiseUV: unsupported type of connection, current plug value used instead
// Warning: (Mayatomr.Shader) : file1: referenced texture file "/Volumes/Video/WNA_Video_jobs/Prudential Pitch/renders/headForMaya/headForMaya_LORES.00001.iff" doesn't exist, ignored //
// Debg: (Mayatomr.Scene) : ... nurbs surface
// Prog: (Mayatomr.Scene) : DAG node: headPlanar
// Debg: (Mayatomr.Scene) : DAG path: whiteBackground
// Debg: (Mayatomr.Scene) : ... pruned
// Debg: (Mayatomr.Scene) : DAG path: ambientLight1
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: yourFamilyGroup
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: ffd4Lattice
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: ffd4LatticeShape
// Debg: (Mayatomr.Scene) : DAG path: ffd4Base
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: ffd4BaseShape
// Debg: (Mayatomr.Scene) : DAG path: yourFamilyPlanar
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: yourFamilyPlanarShape
// Debg: (Mayatomr.Scene) : shading group: lambert2SG
// Debg: (Mayatomr.Scene) : ... nurbs surface
// Prog: (Mayatomr.Scene) : DAG node: yourFamilyPlanar:yourFamilyPlanarShape
// Debg: (Mayatomr.Scene) : DAG path: yourFamilyPlanarShape1Orig
// Debg: (Mayatomr.Scene) : ... ignored
// Debg: (Mayatomr.Scene) : DAG path: yourFamilyCurves
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curve52
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape52
// Debg: (Mayatomr.Scene) : DAG path: curve53
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape53
// Debg: (Mayatomr.Scene) : DAG path: curve54
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape54
// Debg: (Mayatomr.Scene) : DAG path: curve55
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape55
// Debg: (Mayatomr.Scene) : DAG path: curve56
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape56
// Debg: (Mayatomr.Scene) : DAG path: curve57
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape57
// Debg: (Mayatomr.Scene) : DAG path: curve58
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape58
// Debg: (Mayatomr.Scene) : DAG path: curve59
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape59
// Debg: (Mayatomr.Scene) : DAG path: curve60
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape60
// Debg: (Mayatomr.Scene) : DAG path: curve61
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape61
// Debg: (Mayatomr.Scene) : DAG path: curve62
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape62
// Debg: (Mayatomr.Scene) : DAG path: curve63
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape63
// Debg: (Mayatomr.Scene) : DAG path: curve64
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape64
// Debg: (Mayatomr.Scene) : DAG path: yourFamilyPath
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: yourFamilyPathShape
// Debg: (Mayatomr.Scene) : DAG path: completeProtectionGroup
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: completeProtectionBase
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: completeProtectionBaseShape
// Debg: (Mayatomr.Scene) : DAG path: completeProtectionLattice
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: completeProtectionLatticeShape
// Debg: (Mayatomr.Scene) : DAG path: completeProtectionplanar
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: completeProtectionplanarShape
// Debg: (Mayatomr.Scene) : shading group: lambert2SG
// Debg: (Mayatomr.Scene) : ... nurbs surface
// Prog: (Mayatomr.Scene) : DAG node: completeProtectionplanar:completeProtectionplanarShape
// Debg: (Mayatomr.Scene) : DAG path: completeProtectionplanarShapeOrig
// Debg: (Mayatomr.Scene) : ... ignored
// Debg: (Mayatomr.Scene) : DAG path: completeProtectionCurves
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curve89
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape89
// Debg: (Mayatomr.Scene) : DAG path: curve90
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape90
// Debg: (Mayatomr.Scene) : DAG path: curve91
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape91
// Debg: (Mayatomr.Scene) : DAG path: curve92
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape92
// Debg: (Mayatomr.Scene) : DAG path: curve93
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape93
// Debg: (Mayatomr.Scene) : DAG path: curve94
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape94
// Debg: (Mayatomr.Scene) : DAG path: curve95
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape95
// Debg: (Mayatomr.Scene) : DAG path: curve96
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape96
// Debg: (Mayatomr.Scene) : DAG path: curve97
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape97
// Debg: (Mayatomr.Scene) : DAG path: curve98
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape98
// Debg: (Mayatomr.Scene) : DAG path: curve99
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape99
// Debg: (Mayatomr.Scene) : DAG path: curve100
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape100
// Debg: (Mayatomr.Scene) : DAG path: curve101
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape101
// Debg: (Mayatomr.Scene) : DAG path: curve102
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape102
// Debg: (Mayatomr.Scene) : DAG path: curve103
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape103
// Debg: (Mayatomr.Scene) : DAG path: curve104
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape104
// Debg: (Mayatomr.Scene) : DAG path: curve105
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape105
// Debg: (Mayatomr.Scene) : DAG path: curve106
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape106
// Debg: (Mayatomr.Scene) : DAG path: curve107
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape107
// Debg: (Mayatomr.Scene) : DAG path: curve108
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape108
// Debg: (Mayatomr.Scene) : DAG path: curve109
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape109
// Debg: (Mayatomr.Scene) : DAG path: curve110
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape110
// Debg: (Mayatomr.Scene) : DAG path: curve111
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape111
// Debg: (Mayatomr.Scene) : DAG path: curve112
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape112
// Debg: (Mayatomr.Scene) : DAG path: curve113
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape113
// Debg: (Mayatomr.Scene) : DAG path: curve114
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape114
// Debg: (Mayatomr.Scene) : DAG path: curve115
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape115
// Debg: (Mayatomr.Scene) : DAG path: completeProtectionPath
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: completeProtectionPathShape
// Debg: (Mayatomr.Scene) : DAG path: fairerProtectionGroup
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: ffd5Lattice
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: ffd5LatticeShape
// Debg: (Mayatomr.Scene) : DAG path: ffd5Base
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: ffd5BaseShape
// Debg: (Mayatomr.Scene) : DAG path: fairerProtectionPlanar
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: fairerProtectionPlanarShape
// Debg: (Mayatomr.Scene) : shading group: lambert2SG
// Debg: (Mayatomr.Scene) : ... nurbs surface
// Prog: (Mayatomr.Scene) : DAG node: fairerProtectionPlanar:fairerProtectionPlanarShape
// Debg: (Mayatomr.Scene) : DAG path: fairerProtectionPlanarShapeOrig
// Debg: (Mayatomr.Scene) : ... ignored
// Debg: (Mayatomr.Scene) : DAG path: fairerProtectionPath
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: fairerProtectionPathShape
// Debg: (Mayatomr.Scene) : DAG path: fairerProtectionCurves
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curve65
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape65
// Debg: (Mayatomr.Scene) : DAG path: curve66
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape66
// Debg: (Mayatomr.Scene) : DAG path: curve67
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape67
// Debg: (Mayatomr.Scene) : DAG path: curve68
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape68
// Debg: (Mayatomr.Scene) : DAG path: curve69
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape69
// Debg: (Mayatomr.Scene) : DAG path: curve70
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape70
// Debg: (Mayatomr.Scene) : DAG path: curve71
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape71
// Debg: (Mayatomr.Scene) : DAG path: curve72
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape72
// Debg: (Mayatomr.Scene) : DAG path: curve73
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape73
// Debg: (Mayatomr.Scene) : DAG path: curve74
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape74
// Debg: (Mayatomr.Scene) : DAG path: curve75
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape75
// Debg: (Mayatomr.Scene) : DAG path: curve76
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape76
// Debg: (Mayatomr.Scene) : DAG path: curve77
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape77
// Debg: (Mayatomr.Scene) : DAG path: curve78
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape78
// Debg: (Mayatomr.Scene) : DAG path: curve79
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape79
// Debg: (Mayatomr.Scene) : DAG path: curve80
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape80
// Debg: (Mayatomr.Scene) : DAG path: curve81
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape81
// Debg: (Mayatomr.Scene) : DAG path: curve82
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape82
// Debg: (Mayatomr.Scene) : DAG path: curve83
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape83
// Debg: (Mayatomr.Scene) : DAG path: curve84
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape84
// Debg: (Mayatomr.Scene) : DAG path: curve85
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape85
// Debg: (Mayatomr.Scene) : DAG path: curve86
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape86
// Debg: (Mayatomr.Scene) : DAG path: curve87
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape87
// Debg: (Mayatomr.Scene) : DAG path: curve88
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape88
// Debg: (Mayatomr.Scene) : DAG path: textTexProj
// Debg: (Mayatomr.Scene) : ... pruned
// Debg: (Mayatomr.Scene) : DAG path: speechMarksGroup
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: speechMarksplanar
// Debg: (Mayatomr.Scene) : ... pruned
// Debg: (Mayatomr.Scene) : DAG path: speechMarksCurves
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curve116
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape116
// Debg: (Mayatomr.Scene) : DAG path: curve117
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: curveShape117
// Debg: (Mayatomr.Scene) : DAG path: textTexProj2
// Debg: (Mayatomr.Scene) : ... pruned
// Debg: (Mayatomr.Scene) : DAG path: circleGroup
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: circleOb
// Debg: (Mayatomr.Scene) : ... transform
// Debg: (Mayatomr.Scene) : DAG path: circleObShape
// Debg: (Mayatomr.Scene) : shading group: lambert4SG
// Debg: (Mayatomr.Scene) : ... nurbs surface
// Prog: (Mayatomr.Scene) : DAG node: circleOb:circleObShape
// Debg: (Mayatomr.Scene) : DAG path: circleObShape1Orig
// Debg: (Mayatomr.Scene) : ... ignored
// Debg: (Mayatomr.Scene) : DAG path: circlePath
// Debg: (Mayatomr.Scene) : ... pruned
// Debg: (Mayatomr.Scene) : DAG path: curve118
// Debg: (Mayatomr.Scene) : ... pruned
// Info: (Mayatomr.Scene) : render camera: perspShape
now, it's just saying the image sequence doesn't exist at all, even in maya software renderer. even thou when i click off image sequence, it loads and renders fine.
and now i've just restarted maya and it works fine in the software renderer, it's just when i try to render in mental ray it stops loading the sequence.