Does anyone know of a workflow for importing a 3DS Max Camera into shake. kinda like AE imports 3DS Max Camera via an .rpf file?
Find some way to translate it to a .ma file.
Save it as an fbx, open in Maya and save back out as a .ma.
thanks for the help. man, seems like a big workaround. thats a difficult option for me as i dont own maya or know how to use it.
Thanks for the tip.
try some of these:
http://www.highend3d.com/3dsmax/downloads/...mport/2707.html
http://www.highend3d.com/maya/downloads/me...gement/389.html
Also I was googling around and found this:
Camera converter v2.1 - Download - Documentation
Crossplatform camera converter (Xsi - Maya - Max)
http://www.motionblur.it/
is it possible only in shake 4 ?????
.... is it any method to import 3d camera to shake 2.5 ?? (may be somehow using move 3d node)
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Hi Noomad,
if you can convert the camera data in to an text file in your 3D software, then you can import using "load expression" option in Move3D.
thanks
Nishok A