Hi,
i have written a sscipt that is able to import points data (*.ply) into a particle object. The problem is the script runs very slowly and this is due not to the I/O procedures but to the time Maya takes to execute the MEL command particle -p x1 y1 z1 -p x2 y2 z2 ...
I have tried to translate the same script into python but I have noticed the same problems. Maybe this is related to a maximum number of particle allowed (max length of the command string). Does anyone know anything about this?
Should I write a .mll instead?
Thank you mikelem