Hello,
I'm tryin to import some cars & human figures into an architectural seen that I've been rendering with mental ray in 8.5, but after importing these objects, I get the rendering error: "unkown file format".
The scene renders fine, with 'maya software' renderer.
When I open the objects file alone (originally from Turbosquid), and attempt to set render settings, the mental ray option is not available.
So I'm wondering if objects created in previous versions of Maya are compatible with later versions as 8.5 ?
Any help is greatly appreciated, (its very exciting to be a part of this new scientific area of study!)
M
THe plugin is just not loaded open the plugin manger. If it still doent work:
Reset the render globals
Then kill the history and separate a face form the mesh and reweld it to the object deleta history again. THis will cause maya to rebuild the object indexes.
So I'm wondering if objects created in previous versions of Maya are compatible with later versions as 8.5 ?
yes maya is nearly 100% future compatible UNLESS its a maya 1.0 file. Or you have a missing plugin wich is rare granted.
Thanks Joojaa,
Not sure how to reset global render settings..
The architectural file is only 7mb, and renders fine in mental ray, although after importing a car that is only 2.5mb, I get these error messages and a partial render in mental ray, sayin 'out of memory'. This pc has 4gb of RAM. and the car has no attached map files.
Somethins kooky..
mental ray for Maya 8.5
mental ray: version 3.5.6.7, 22 Nov 2006, revision 19663
mental ray: mental ray for Maya - startup done
mental ray: got 8 satellite CPUs.
API 0.0 warn 302029: while defining light "sunDirectionShape": light has no light shader
API 0.0 warn 302018: type conflict: "input" is type vector, "maya_ramp" returns type color
API 0.0 warn 302018: type conflict: "specularColor" is type color, "maya_multdiv" returns type vector
mental ray: got 8 satellite CPUs.
API 0.0 warn 302029: while defining light "sunDirectionShape": light has no light shader
API 0.0 warn 302018: type conflict: "input" is type vector, "maya_ramp" returns type color
API 0.0 warn 302018: type conflict: "specularColor" is type color, "maya_multdiv" returns type vector
API 0.0 warn 302018: type conflict: "specularColor" is type color, "maya_multdiv" returns type vector
mental ray: got 8 satellite CPUs.
API 0.0 warn 302029: while defining light "sunDirectionShape": light has no light shader
mental ray: got 8 satellite CPUs.
API 0.0 warn 302029: while defining light "sunDirectionShape": light has no light shader
mental ray: got 8 satellite CPUs.
API 0.0 warn 302029: while defining light "sunDirectionShape": light has no light shader
mental ray: got 8 satellite CPUs.
API 0.0 warn 302029: while defining light "sunDirectionShape": light has no light shader
mental ray: got 8 satellite CPUs.
API 0.0 warn 302029: while defining light "sunDirectionShape": light has no light shader
mental ray: got 8 satellite CPUs.
API 0.0 warn 302029: while defining light "sunDirectionShape": light has no light shader
MSG 0.3 error 011105: cannot start thread 6: Not enough storage is available to process this command.
MSG 0.3 error 011105: cannot start thread 5: Not enough storage is available to process this command.
MSG 0.3 error 011105: cannot start thread 7: Not enough storage is available to process this command.
mental ray: out of memory
mental ray: out of memory
mental ray: out of memory
mental ray: out of memory
mental ray: out of memory
mental ray: out of memory
MEM 0.4 fatal 031008: can't allocate 10485760 bytes.
MEM 0.4 fatal 031008: can't allocate 10485760 bytes.
If i try the maya renderer, it locks up and then gives this below....
Rendering using 2 threads.
Automatic near/far clipping values: 156.299, 4837.28.
Starting Rendering C:/Users/David/Documents/maya/projects/default/images/tmp/Genesis 5.03.10.iff.
Constructing shading groups.
Rendering current frame.
Failed to allocate space for image.
====================================
Cause of memory exception
====================================
1282.160 Mb Free Memory
2048.000 Mb Free Swap
5.493 Mb Size of alloc
10.000 Mb Low Memory Threshold
====================================
Memory use when exception was thrown
====================================
====================================
2319894 Page faults
1540.887 Mb Max resident size
1089.285 Mb Peak total size(Estimated)
143.332 Mb Peak arena size
====================================
1089.285 Mb Current
6.321 Mb POLY_DRAW_CACHE_DATA
0.496 Mb Pixel Map
0.424 Mb Render Geometry Arena
0.127 Mb arguments
43.213 Mb AG
37.500 Mb MEL
1.090 Mb File Texture Mipmaps
41.140 Mb Render Cache
5.455 Mb Arrays
1.985 Mb Transforms
6.250 Mb Data Blocks
0.028 Mb Ray Tracer
0.125 Mb NURBS Surface Shapes
3.000 Mb NURBS AG
0.500 Mb Nurbs Tesselator Vertex
0.008 Mb POLY_DRAW_CACHE_STATIC_DATA
0.313 Mb NURBS Geometry Cache
====================================
Yes 1.5 gigabytes is the maximum a 32 bit system can spare for one process.