QUOTE(GrymmeG @ 01/25/09, 06:16 PM) [snapback]299600[/snapback]
Yes, expressions takes a lot of CPU.
Well no actually not, its just that CALLING:
particle -attribute rgbPP -id $parentId -q particleShape1;
inside a expression is HUGELY inefficient since it is NOT a expression. Also it contains a lot of stupid caveats for maya. Yes you can do that but yous hould avvoid doing it. As literary calling:
particle -attribute rgbPP -id $parentId -q particleShape1;
1 ime takes more time than to update 10,000 particles with proper dag evaluation order. Thius for 10,000 particles thats VERY slow as it makes for a very high exponential time drain.