Hey johoo,
To get it to choose a random object for each particle:
add a float array(per particle) attr to your particle
eg. particleShape1.myIndex
now in your creation rule put -
//lets say you have 5 objects
particleShape1.myIndex = trunc(rand(0,5));
In your instancer you must check " allow all data types ".
Now in the "object index" pull down menu, select the attribute you created - myIndex.
To get random scaled instances -
again add a float array(per particle) attr to your particle
eg. particleShape1.randScale
In your creation rule put :
particleShape1.randScale = rand(0.5,1); //edit to your liking
Now in your instancer node, go to the "scale" pull down menu and select - randScale
shazam!
Remember to rewind your animation to get the rules to evaluate
Hope this helps
sam bui
sam@wetafx.co.nz