Hi,
I have 3 different objects (say a sphere, cube and a cone) instanced to a particle emission. Each object has a blendshape. What I'm aiming to achieve is a type of blendShapePP. I've duplicated a sequence of each object's blendshape over 10 frames, and then added them in order to the instancer. So from 0-10 is the sphere blending, then from 11-20 is the cube blending, and so forth. What I would like to know is how to randomly assign each particle with a specific instance object value 0, 11, or 21 (the initial sphere, cube, or cone), and then for it to run through its 10 frame blend sequence and stop cycling on its final instance?
Any ideas? Thanks