hi,
i can't write engilsh well so sorry, for your question i think: you first create a animated objects, for example bird or ants ( like mummy 1). and then go to Particle Tool option and set the folowing att:
name it : fly
conserve : 1
number of particle : 1
create patycle grid : on
--- for example set min and max values to : -25,0,25 and 25,0,25. that's good numbers i see.
and then click on space and then press enter. now go to Attribute Editor of fly and right click on position and Create Expestion and write it:
position += <>;
press create and now you have random position of each particle, you click more on "go tostart" bottom and time slider for change randomly, and if it is good for you go to Solvers-inital State-set for selection.
you must go ParticleInstancer and set your fav att. then go to Attribute Editor and click on General-new and :
name it : travelerScaler
vactor , Per Particle(Array) and click OK. and then right click on position and type this :
if( frame == 0) {
travelerScaler = <>;
};
now go to Instancer (Geometry Repacement) on same att editor and set Scale to travelerScale. ( if frame == 1 maybe correct).......
now if you have 5 objects select them from 1 to 5 and then go to instancer(rep...) option and set cycle to 1 and sequentiol. then you can make a script like this
if (particleId % 2){
custom = age * 0.25 * particleId /4;
}
and in Instancer (Geometry Repacement) set it in Cycle Options-Age.
that's maybe hard but you can if you want.
good luck.
Traveler.