I am trying to instance few primitive geometries (sphere and cylinder) by reading their coordinate info from a txt file also doing some vector computation for finding orientation (rotation, scale and move).
1000 objects take about 20 seconds.
3000 objects take about 190 seconds.
When I try to instance all 25,000 objects I need
the script could not produce result in more than an hours time.
I have turned off undo. (also tired turning off construction history)
I am using getAttr could this be the trouble maker
When I create all objects as geometries no instancing entire thing is created in < 2mins, Yeah instancing takes three more steps than creating the geometry (rotate,move and scale)
Is there any limit or optimal number of instances that can be created?
Any clues why this slow down is happening ???
Thanks!