OK. I have a non-interlaced, composited sequence of CGI frames rendered at HD video resolution (1920 x 1080) that I want to interlace. I have 60 full-sized frames for each second of output with the intention that frames 1, 3, 5, etc will become the odd fields and frames 2, 4, 6, etc. will become the even fields. (I'll be throwing out alternate scanlines). At the bottom of my Shake tree there is a node representing the final composite of FRAMES.
It seems that I could accomplish the interlace step by spliting two noodles from here through two timeX nodes to the two inputs of an interlace node. The first TimeX node would have the expression (time * 2 -1) and the second would have the expression (time * 2). I believe this would present the interlace node with frames 1+2, then 3+4, then 5+6, etc. Seems like it should work, but it doesn't.
Anyone have a more standard way of doing this, or can give me some insight why the node tree I just described fails?
final comp node
/\
/ \
/ \
/ \
TimeX node TimeX node
(time *2 -1) (time *2)
| |
| |
| |
V V
interlace node
|
|
|
V
file out node
Thanks,
Michael