Hi
Right now I'm going through real hell trying to render a rather high resolution image.
The final image is going to be 14k by 5k. The scene is pretty complex in terms of geometry.
Of course I knew from the start that I will not be able to render such a frame whole. Btw... i have ten rendering units at hand. I decided to split it to 3 cameras with matching film-offset. This gave me 3 images 4k by 4k each.
Unfortunately those didn't render at all, breaking with memory errors during the process. Each of the machines has 2 gigs of ram. Though memory usage didn't seem to be too excessive.
Then I proceeded to split those 4k frames in 4 subregions using the -reg commandline option.
Now ... those subregions finish rendering but somehow mental ray cannot save the bloody framebuffer to a file!!! There are completely no errors in all stages of rendering, except ONE which directly follows the line "writing image..." ... and it is:
error 051003: frame buffer 0 invalid, cannot create file (filename follows)
Btw ... I have post-effects and output shaders disabled in the scene. I tried using different output formats to no avail. I tried rendering it on different machines with/without distributed rendering without any success.
Sometimes the images make it to the disk, but most of the time they don't. It happens on a completely random basis.
I have plenty of diskspace, temporary storage, and the scene is pretty clean. There is no animation, no custom shaders, and the shading networks are pretty basic as well. Just phongE materials with textures. The textures are minimal.
This is in maya 6.5
I've been using mental ray since version 1.9 in softimage 3d, then in XSI, now also maya, and I consider myself a rather advanced user, but this is beyond me. I never ever had any problems of this kind in the past.
Thanks in advance for any suggestions.
Ah... and rendering it in standalone is not an option for me. Sorry.