having a problem with a script after converting from nurbs to polys. I can't figure out the logic behind how it numbers the vertices. I tried the conversion with "control points" as the means of matching which keeps the verts in a logical order but expands the surface so it doesn't even fit the original..If anyone has a clue how to decode it,, i would appreciate the help
hmm yes ive tought about this in the past, if i remeber correctly it numbers them in some clockwise order viewed from the local normal up on the pach so that individual corners come first and subdividisions next sub subdivisions next etc?
Why do you need this? there might be a aeasier way! (because when i finaly deciphered it i noticed i dint need this data for anything)
working on a bit of a hack to quickly create hexagonal faces on a polyPlane. when the vertices are numbered regularly,,very easy to do. The real application is a bit more straightforward. Basically, I'm looking for a way to tile a fairly complex nurbs surface with flat panels for a building design we are working on.(basically for cost reasons) quads,triangles don't make the cut aesthetically so we're having a look at hexagonal tiles. I tried starting from a polySheet and using the fitMorph script,, but it doesn't quite match up. any ideas would be appreciated