Gmask, thanks again for your reply.. it seems you've got a good idea how to deal with my problem.
Let me show you a picture of my skeleton setup.
http://www.geocities.com/kamie888/Skeleton1.jpg
So in your reply, it said that I put 2 new joints between the COG and the waist spine. Do you mean I draw 2 long skeletons (like those long triangle size) , or just use the Joint Tool to "just click once and press Enter" to put only a "circle(with a cross in the middle) " on there?
So these 2 joints should exactly be the same place as the COG joint, right?
If you have time, do you mind to simply show on a picture how you would set it up, and how the skeleton hierarchy would look like? Sorry for all these troubles. I guess I got a bit confused on your explanation...
The other problem I had is that I already have animations on all the joints already... so after if I added the 2 new joints... I would lose the animations, how would I go around this and still keep the animations. After adding the 2 new joints, do I need to adjust any weighting to the model?
No, this is not for a game.. it's my own demo reel.
Once again, thanks for your help..
Hope to hear from you soon.