i'm animating a cart going down a hill on a motion path. the curve is on the surface.
the scene is big enough that the uValue is only changing by about 0.001 a frame.
occasionally, the object will move backwards for one frame. which is to say, 0.058 is further down the curve than 0.059.
i could animate around this by having it go in one frame from 0.58 to 0.61 or something like that, but my wheel rotation is driven by the uValue and my spokes jump.
other times, three frames in a row, with uValues of say, .206, .207, .208 will show no motion whatsoever, then .209 is a big jump.
the hangups always seem to be near CVs. if i rebuild and reduce the number of CVs it still hangs up near the CVs.
any suggestions?