Hi
I have recently started do some work for a jeweller rendering his CAD designs in Maya. I am having some trouble with getting them as perfect as he envisions them.
My first problem is the metal shaders. In my opinion they are quite near perfect, but my boss is not as convinced as I am. I found some nice metal shaders online and tweaked them until I thought they were quite close to what the yellow and white gold looks like that he needs.
Second is that he wants perfect diamonds, which I am finding very difficult to produce. I am using a glass shader that i downloaded, I pushed up the refractive index a bit and the refractive rays and the reflective rays in the hope to get a nice diamond going. It looks very nice in my eyes but it's not easy to impress a jeweller.
My boss gave me a some reference images, which he wants met to emulate perfectly. I will add them below with my results. My question is; what next!?how do I change these shaders to get the right results?
This is the Yellow Gold example my boss gave me to work off he wants my results to perfectly emulate this image.
This is my result. Basically my boss gave me this design in .OBJ format and I had to clean up the geometry and add my shaders and materials and render as close to the example as possible. Note the band is cylindrical so the results might look a bit different.
This is the White Gold Example I got from my boss.
This is my attempt at white gold, it is the same .OBJ as above only with a white gold material applied.
Additionally I made two plain rings to see the results with rectangular bands so I could closely match it to the examples.
This is the plain yellow gold band.
So this is all my images. If you could please just have a look and comment and also help me with some advice as to how I can improve on my results.
Thanks in advance.
GT
created
Feb '10
last reply
Nov '18
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