Hello
How can i get the local coordinates of any vertex from the base ceated by a joint ?
For exemple i have a rigid skin, the vertices are driven by joints, but i haven't the local coordinates.
Tk u very must !!!
Hello
How can i get the local coordinates of any vertex from the base ceated by a joint ?
For exemple i have a rigid skin, the vertices are driven by joints, but i haven't the local coordinates.
Tk u very must !!!
proc WSPos()
{
float $WSPos[] =xform -q -ws -t;
print $WSPos;
}
Select your vert, and type WSPos
Hope it helps.
wouldnt
xform -q -ws -t
be sufficent?
Ok for the mel prog, thanks
I have to move a very large number of vertices.
And i would prefer in C++ API maya.
Is it possible ?
Thank u.
I don't want coordinates in the worldSpace but based on the joint.
So i write : xform -q -os -t or cform -q -r -t but i 've got always the same values, the worldSpace ones.