Hi,
I'm using the maya api to export joints to some file format. but when i try to get them using world translations all their positions are 0. also if i iterate trough all 'parents' of the joint and add those positions using the object translations i get weird positions. (this only happens when the joint has at least two parent nodes. in maya the same problem occurs.. the position of the joint appers right but the translation position isn't correct...
for example i have 3 joints connected.. the first starts at 0 0 0. the second is at 5 0 0 and the third at 10 0 0 (5 0 0 relative to the second you should think.. but it has completely other values.. 4.5 2.3 0 or something... is there an explaination for this and with how can i solve this..)
Thanks for the help...
Coen Campman