Hi, long time lurker here and not very "knowledgeable" about maya even though I've used it for years...
Can someone answer me what is most likely an easy animation question:
I have a character given to me by someone else that has it's joint rotations animated using RADAINS, making it's rotational key information all very small floating numbers between like 1 and 1.5... I want to take that character's animation, export it as a .anim file and pop it onto another character of my making that is similar to this skeleton... but my character has it's joint rotations set to degrees and for some reason when I import the .anim file onto my character the Radian keys remain and directly apply themselves to my degree rotation joints resulting in a goof.
Is there a way to convert radian rotational keys into degree rotational keys in the original file and export it as an .anim to my character?