Hey, I'm new to maya and new to these forums so forgive me if there's an easy answer to this or if the answer is somewhere else on the forum.
Situation:
I'm rigging a human character so I created the skeleton, bound it to the skin and then spent time making sure all the weights were painted corectly.
After doing that I've added an IK handle to the leg, lifted up the foot and noticed that the knee is bending out to the side rather than forward. I realise I should have took more care when creating the skeleton and had the knee joint slightly forward so that the solver would know which way to go - but I was careless.
Question:
Is there any way I can fix this without having to unbind the skin and re-do all the weights? Like is there a way to move joints slightly forward without moving any other joints in the hierarchy? Or even some way to simply let the knee know which direction to bend?