In a mel script I'm doing, I require a huge global matrix - sommit like :
global matrix $Some_Matrix[100][100];
My question is - The matrix obviously takes up a large amount of memory, is there any way to delete it after the script has finished processing? or is it going to float around until Maya quits?
I know you can use clear with arrays, but is there any similar proc for matrices?
Alternatively - is there any way to dynamically allocate memory for a matrix?