Hi,
A scene I'm trying to set up in Maya (3.0) involves a planet and a bunch of spaceships (original
. I want to get a real feel for depth and scale when the camera moves through the scene, so I figured I'd try making the planet and ships to scale.
Right now I'm only using stand-in models to see how things would work out, so if you want, you can try this at home, it only takes a minute to set up.
-In the preferences, I set the linear working units to meters.
-For the planet I created a sphere with a radius of 6375000 meters, which is roughly the size of earth. That's quite a big sphere
I put the center at (x=-6375000,y=0,z=0).
-For the big ship I created a box of 1500x400x200 meters, and put it at (x=20000,y=0,z=0) so that it's 20000 meters "up" from the surface of the planet.
-I put a standard camera near the edge of the spaceship, in such a way that it'll still see part of the spaceship's surface and then the planet in the background.
-At the center of the planet I placed an ambient light.
-For the "sunlight" I created a directional light with an intensity of 2.
-For the planet I created a Lambert material with a 3D marble for the color, and fit it to the sphere.
-For the ship I created a Phong material with a checker texture with a tri-planar projection so that each square on the checker is 5x5 meters (just so I'd have a reference).
There's the basic setup. Of course, this results in some problems, or I wouldn't be writing this 
-When I use auto clipping planes for the camera, some of the geometry (the planet) doesn't show up in the viewport. And when I render, I get a black scene. The Output window says "Automatic near/far clipping values: 0.01, 1.39034e+009".
-When I set the clipping planes manually to near=0.100 and far=6375000, I'll see some lines of the planet in the viewport. When I render, I'll see the ship and the planet, but on the planet here and there faces seem to be missing / not textured or something. It looks weird.
-When I set the far clipping plane to something bigger like 12000000, nothing will show up in the render. Then when I increase the near clipping plane to 1, everything seems to show up fine in the render, but not in the viewport. Only when I bump the near clipping plane up to 2, everything shows up in the viewport. But this means I cant get closer than 1 or 2 meters to any object in the scene, or we'll see a cross section view of that particular object 
So it seems that I'm stuck: either
a) I can use a high value for the far clipping plane, but then the near clipping plane has to be a higher value, meaning I cant get very close to the fighters and ships
or
I have to set low near and far clipping planes to be able to get close to the fighters, which means the planet in the background doesn't render correctly.
So - does anybody know of a way to solve this problem? Am I doing something wrong? Does it have to do with unit sizes? Or is it simply a limitation in Maya?
I guess I could always break up the scene in pieces and then composite them afterwards, but that'd be a real pain for several reasons. I'd like to be able to have the planet in the scene so I can playblast animations. I could also maybe make an image plane for the camera somehow, although it'd be tricky I think, considering the planet has to look 3D while the camera covers quite some distance...
Hope you can help me out or point me in the right direction... And if you can point me to a Maya mailing list so I can post this problem there as well, I'd appreciate it 
Thanks 
Gertjan