I have a number of blend shapes, And I need to make the left eye squint. I have a high res model and need to use a lattice. What I tried was to select the vertices I want to deform, then selected Lattice. The lattice appears and deforms the mesh, but my character has a diagonal shaped eye, and what I need is to rotate the lattice to about a 30 degree angle in order to get the lattice points lined up with the brow before the lattice deforms it.
How can I position the lattice correctly before it activates? I only need to rotate and position it, nothing more.
Any Help would be great.
Mark