Hey all, i've got a grid carrying a texture mapped block of text with alpha channel. I have phong shader w/ full transparency and all is trasnsparent 'cept 4 this text. However when this grid passes over a duplicate of same, it hides the text underneath. Does anyone have any ideas on how to stop this from happenning
Your light is not able to get to the other objects because it's not casting enough rays. If you turn your Ray depth up this will fix your problem.