I'm having a problem with Layered textures in Max8. I built a layered texture in Maya that had a grass layer then a gravel layer and then a dirt layer for an environment I'm working on. I need to take the model to Max now and i cant get a shader set up. i have 5 uv sets 1 for grass color map, 1 for grass transparency, 1 for gravel color map, and 1 for gravel transparency, and one for dirt color map on bottom layer. does anyone have a way of setting this up in Max? thank you.