Let me try this again

http://albums.photopoint.com/j/AlbumIndex?...6652&a=12341000

copy paste please.

then please critique.

I am trying to improve my nurbs modelling skills. This face is patches.

Sorry about the messed up links earlier. I really dunno whats up.

Z

A foolish consistency is the hobgoblin of little minds.

RW Emerson

Is this link not working for people?

A foolish consistency is the hobgoblin of little minds.

RW Emerson

the ears need a lot of work, there's a strange seam where
the nose and cheeks meet that shouldn't be there... some
of the seams do look wierd, but in a way they could work
as some sort of skin wrinkles... except for the one of the
nose and cheek...

the skin in the front of the nose, where the hole begins, is
way too skinny for me... i dunno...

i like the headgear, and i like his costume... and i think
this character has great potential... it just needs a bit
more of work...

btw, how long did it took u to do patch... ?
when i was practicin with patch, it took me too long
i got sick of it... i tried subd's, and it worked great for me...

try concentrating on one peice before moving on to detail geometry.

I've been working on smoothing this out, please comment on my progress...

here's the link
http://albums.photopoint.com/j/AlbumIndex?...&a=12341000&f=0

just in case it doesnt work, just go to www.photopoint.com

view album email kimberly@zoom.is

and its in the 3d album.

Edited by zaipha on 09/13/01 09:07:52 AM.

Well theres definatly improvment from your older works. It looks like your getting the hang of the nurbs, definalty the way to go. Fromt he front, the brow looks too pronownced, You shoudl model the mouth, and really the whole face in a nutral pose. Like right now the mouth is ipen. The lips are too thin, give them some defination. while the nose has a great over all shape, you should work on the nostril a bit, smooth them out some. He needs a cheek bone, just pull it out a bit. do the eyelids rest on the eye?
There is a lot of potential for this model, you just need to work it out a bit more, take your time.
heres a sweet trick for working with nurbs.
if your using patches then you should have made those patches from curves. you got hte four sides curves to make the patches from, by intersecting and cutting curves. If when you cut these curves, you leave on the option to keep the original curve, you can then edit the original curve (the whole, uncut one) and the cut curve moves with it, moving the two edges of the patch. (follow me?) this is great because it allowes you to aline the patches easily, before attaching them, so it makes for smoother patches.