Level Design?

Hello all,

I am trying to design a 3d level in maya, in the style of a quake/unreal 1st person shooter,

What is the best method or work flow for creating this fictional level?

Should I make and texture all the props and buildings in a separate scene file, and then refence them in to my main scene file?

How would you suggest I make walls and texture them?

Are there any web-pages or tutorials dedicated to maya level design?

Thanks for the help and,

    ~ Cheers Fello gammers
                                                [;-)]

I believe there are level editors that come with the games that should help you to figure out what you need to do with the geometry in Maya. Check out http://planetunreal.com/ and see where that leads you.

Good luck with your work. I've been trying to work with someone to get something started for game mods for awhile. It's hard to find someone dedicated to do it though.

basicly....think in sets...repeatable objects that you import into an editor and arrange in different ways to get variety.

I.E.....a set of pipes would include....

a large straight peice
a small straight peice
a 90 degree elbow
a "T" connector
a large to small adaptor
an end cap

with those 6 you could get pretty good variety and it keeps overhead small.