Hi,
I am wondering if any one has any ideas on how to vary the intensity of a reflection map of a shader depending on the amount of light hitting it.
Scene eg..
I have a airoplane, so lots of curves with a distant light "sun" behind it and other fill lights. The "sun" is the light that I want to effect the shaders reflection map. Also another benefit would be to vary the color intensity of the reflection according to the direction and intesity of the light.
I am using SLIM, MTOR....
thanks in advance..
LordV