I have a liquid set up with colliding geometry rising from the liquid surface. The water object has 100 particles forming the fluid shape which doesn't even seem like enough. I can't seem to find the right settings to get the water to look good when the object rises up through the surface, it just always seems too angular. It is set to quads and I've tried smoothing ranging from 3 to 10, nothing seems to fix it. Please let me know if there is a way to fix this.
Thank you