Hello! I have been scouring the forums and the Maya manual for hours, but I am finally submitting to your collective experience.
First off, I know how to return a list of the existing target shapes for a given blend shape in two ways:
blendShape -q -t Blend Shape Deformer Name Here
or
listConnections Blend Shape Deformer Name Here.it
However, I am trying to devise a way that I could do this even if the originial target shapes have been deleted. Neither of these methods work, and listAttr *Blend Shape Deformer Name Here*
isn't helping.
Does anyone know how I could do this? Or perhaps, does anyone know where the MEL code for the Blend Shape Editor is? I bet that could help...
Thanks~