Hey guys, I´m wondering if there is a way to list all elements in the layeredTexture node and store those elements into the variable . E.g. if I have layeredTexure1 with file1 and file2 pluged. How do I get the names of this two nodes?
listConnections -d off -s on layeredTextureNodeName.inputs;
Thank you, Joojaa
Just one more question Joojaa. How can I list all inputs of the layered texure? I mean if inputs don'd have a connections. E. g. layeredTexture.input[0], when I create this node.