QUOTE(highenduser @ 09/05/07, 03:17 AM) [snapback]272811[/snapback]
dk Maya should think of the shape of the curve, not of the cv or cp !
It does it just thinks interpolation differently than you do, flow of the shape is more important that each cross section for the 3 dimensional picture, so if you let go of the flow of shape then you end up loosing more then 50% of the end result, but more importantly 50% of user controll (trust me you dont want that)!. Theres nothing that states you cant make such a tool but you wont be calling it a loft, because the definition of a 3d loft is match point to point (it work that way in max, proe, catia, rhino you name it). Besides, how on earth could you control the amount of points and their indivisual directions else?
See the picture forms from 2 dimension, if you just stump the second dimension to the computers arms, you get a random result. How ever you can rebuild the surfaces to match points by % of distance absolute distance, or a parameter space (thats what you have now)
You cant blame a tool if it does what its supposed to do (quite exactly, and quite exactly how it was designed to work, 90% of the time people rely on THE behavior you don't want) and you just want it to operate differently I mean how would yu loft a eye shape if it wouldn't follow the local flow? How would you control the amount of points! You a hammer ist bad tool just because your trying to attach screws with it.
(it is possible to make this tool in mel)
Anyway could you post the second picture as a zipped up ma file and i can have looksee. It should work and does for me no problems. (is you options set to closed by the way?)
QUOTE
No! The brail tool gives me these plus other troubles !!!
Tools aren't broken just because you don't understand them, or cant get them to work.
I made a demo video of using birail+ for this (it can be quite easily automated in mel, i could make it better by connecting points form origin back too, efficiently creating a patch tool, but i don't have the time):
birail+ (1.6 Mb 264 qt mov sorry for the bloopers i watched television while i did this)
Now if you complain about the amount of resulting points then that is probably impossible (if it isnt id be glad to hear the solution, without degrading accuracy) without creating a new patch type that dont have the limitations of sub divs, Nurbs, beziers, T splines. And would quite frankly be just hard to use, as opposed to the current tools and give very little control in return.
With polygons you can offcourse delete the extra ones.
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