For a videogame im making I'll need a pre rendered sequence of a ncloth cape of 8 frames, but that animation will be looped, so is there a way to properly loop a animation generated by ncloth?
Im thinking of baking in the simulation on the vertex level for for all 8 frames, but for frame 7 i insert a blendshape at 0.33 strength of the first frame and at frame 8 the blendshape will be at 66%, hopefully blending it together to revert properly to the first frame for a nice loop.
Do other people know better solutions to make a dynamic simulation loopable for animation? Or is this the proper way?