Good day to all of you out there who knows nParticles and if you don't know, also good day :D,
I've got an issue with a sequence trying to loop of 120 frames of nParticles (+it has an instancer connected to the nParticleShape ).
I've tryed using the method of cache blending in the trax editor but than is a bust as soon as the blend mode of one channel drops bellow 0.5 and other is passing it, the nParticles just click to the other cash. There is no blending what so ever. Than I tryed it without an instancer and nope not working. So I belief this will only work for nCloth it self .
Than i found this: http://forums.cgsociety.org/showthread.php?f=86&t=446481&page=2&pp=15&highlight=loop
-create a emitter.
-emit your particles.
-define the time you want them to cycle (e.g. Using (NTSC 30 fps) 120 frames equals 4 seconds of play). Go to Windows>Settings/Preferences>Settings
Time: NTSC (30 fps)
Go to Windows>Settings/Preferences>Timeline
Playback Start/End: 1.00 120.00 (remember this is 4 seconds of play)
Playback Speed: Play every frame
-go to Attribute Editor>particleShape1>Lifespan Attributes:
Lifespan Mode: Constant
Lifespan: 4 (4 seconds equals 120 frames @ NTSC 30 fps)
-play the simulation to frame 120 and stop there.
-select your particles, go to Solvers>Initial State>Set for Selected.
but I can't seem to find out for the life of me, how the nSolver works?!!
If any of you have got a clue how to make a particle loop, please let me know.
Thnx in Advance!!! 