Here's a model I'v created four months before as a employement test for one GameDev company.. she's 3 k with 1024x1024 and rendered with Pixho"s sphereLight...
enjoy (or not)
Here's a model I'v created four months before as a employement test for one GameDev company.. she's 3 k with 1024x1024 and rendered with Pixho"s sphereLight...
enjoy (or not)
What a hotty!
she looks good.. personally i think she looks alittle thin in the face.. but other than that.. for low poly work.. looks cool man.
n

So... are you saying she has 3000 faces? Not sure what
the 3 K meant.
Looks great.
Any change of seeing her in some other angles? Perhaps a turnaround?
Nice one! Could you show the poly cage, so that we can fully appriciate this work of art (oh a critique too).
me definitely likes...
Like her better than Lara "@#cking" Croft
thanks all..
yes seems that the face is somewhat thin at the jaw part I'll play a bit with that..
actually she's 3012 triangles, gun is next 1500 tris.. (such were limits)
Here's some more views with wireframe..
that's a beut.
Hi Kubba, long time no see, whats new?
.
BTW what company it was? I like your model very much it si very detailed and realistic. I would only recomend one thing, I am working for one company for some time and I ve realised that good phototexture is 80 percent of result. This head has about 500 polygons.....
depends what you like ![]()
actually it seems that fastets and most realistic is to scan whole head...
for the polycount - you need some basic polycount for facial expressions anyway (unless you use animated texture)
Real nice... like Ji jane ![]()
wonder if she shags desert style.
