Hi,
does anybody knows if tere is a method in MEL to get the luminance info of nurbs surface on a specific UV position?
I know Maya can do it as it can displace surface but I can't figure out a way to do it.
-alex
Hi,
does anybody knows if tere is a method in MEL to get the luminance info of nurbs surface on a specific UV position?
I know Maya can do it as it can displace surface but I can't figure out a way to do it.
-alex
Hi,
I'm not sure what do you need, but to get access to the luminance you can create a surfaceLuminance node, there you can get the information about it ...
I hope this helps,
D.
I wrote a MEL that works exactly as I wanted but only with procedural texture.
What I've done it's using the UV parameter of a nurbs surface to drive the UVcoords on the texture but I can't understand why it doesn't work with file texture.
-alexongaro