I frequently run into the issue that while animating by hand I do a rotation and the object flip flops and rotates in unexpected ways - due to it rotating from positive to negative values and vice versa. The best way I've found to get around this is to add 720 onto the existing values for the selected object's .rotateX, .rotateY and .rotateZ. It'd be great to select the object and hit a macro and have those values added automatically. Anyone have any clue how this could happen?- MythProd(John David Hutton)
You could put this on a shelf or map a hotkey to it.
setAttr .rotateX (getAttr .rotateX + 720.0);setAttr .rotateY (getAttr .rotateY + 720.0);setAttr .rotateZ (getAttr .rotateZ + 720.0);
getAttr .rotateX
getAttr .rotateY
getAttr .rotateZ
Hello!
Not sure if I got your problem right, but have you tried Euler Filter in the graph editor?
Also if you type +=720 in the value field in the graph editor, it will add 720 to the selected keyframe(s) value. Handy.
Cheers!